TO BACKUP SAVES:

(1) Copy your "data\save" folder to a safe location.
(2) When you want to reuse it, first delete the current "data\save" folder, then copy the old one into place.

Do *NOT* copy save folders over other save folders.  This can cause corruption of saves.

Please *DO* back up saves.  Although the game has permanent death and you might want to play it in that spirit, the game
is also an alpha, and your world might become corrupted by an error.



TO USE OLD SAVES WHEN UPDATING VERSIONS:

(1) Unzip the new dwarves into a *NEW* folder.
(2) Copy "data\save" from the old folder into the new folder.  Keep a backup in case something is wrong with the new version.
(3) When you start, your world should be accessible and ready to play.

Unzipping the new dwarves into your old folder will work most of the time, but if files have changed, it can crash, or worse yet, destroy your saves.



TO CHANGE DISPLAY AND SOUND OPTIONS:

Go to "data\init\init.txt".  These options will take effect the next time you start the game.



IF YOUR KEYBOARD ISN'T WORKING:

If you can get to the ESC keybindings menu (from the start screen, press ESC and then 2/8 to scroll to Key Bindings), you can set your key bindings.  If your "?" key on your keyboard doesn't work for help, you can set the keybinding properly here.  It might not display as a "*".  You can set the display up properly in "data\init\interface.txt" using the display strings at the top of the file.



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Release notes for 0.21.101.19b:

Go to http://www.bay12games/dwarves/dev_now.html to see a list of changes.

Many more crash fixes, including a stopping some of those inflate errors.  Those saves are still corrupted though.

I've changed how some of the search routines work.  I tested it out on several saves, but you should keep a copy of yours safe before you try this one just in case, as usual.  If you get around to creating a new world, you'll notice a significant speed increase when the years march up.  Some of this also carries over to the main game.

Finally, aqueduct behavior has been partially repaired.  Building an aqueduct over your chasm should work, but aqueducts over water can randomly drown your fortress.  If you want to get lava over the river, try a stone bridge instead.  If you lava is in a channel next to the bridge, you might need to use a floodgate to get it over.  Bridges over water filled channels probably won't conduct lava properly.  I'll get around to fixing the rest of this in time, but there are still some crash bugs etc. that are higher priority.



Release notes for 0.21.101.19a:

See the file changes txt for new init/interface information.
Go to http://www.bay12games/dwarves/dev_now.html to see a list of changes.
Several crash bugs should be fixed now.  Most saves will be recoverage, unless they have a load inflate error.



Release notes for 0.21.100.19a:

See the file changes txt for new init/interface information.
See the command line txt for information on world generation from command lines.
Go to http://www.bay12games/dwarves/dev_now.html to see a list of changes.



Release notes for 0.21.95.19c:

Old save farmplots might show "Ft 0/0" for the fertilizer amount.  It will update at the beginning of the season.